Player One — NYC

Daniel Rodriguez

iOS Software Engineer building polished, human-centered apps. Game developer by passion — unbroken Global Game Jam streak since 2019. Carnegie Mellon Entertainment Technology Center — a graduate program at the intersection of games, technology, and storytelling. etc.cmu.edu → grad.

15+
Years Exp
7
GGJ Streak
1
BAFTA
∞
Curiosity
01

About

I'm a software engineer who moves between two worlds: building production iOS apps used by millions and crafting games and interactive experiences with small, focused teams.

Most recently I was the sole iOS engineer at Adapter, a personalized AI platform, where I took the app from zero to the App Store in under a year. Before that, I spent years at Warby Parker on their Apple-featured iOS app, working across AR and internal tools.

I hold a master's from Carnegie Mellon's Entertainment Technology Center, where I learned to think at the intersection of technology, storytelling, and design. That perspective shapes everything I build.

>_
iOS Engineering
Swift, SwiftUI, UIKit, ARKit, RealityKit. Hybrid native+WebView architectures. AI-native workflows.
Primary Class
◆
Game Development
Godot, GDScript, C#. Global Game Jam veteran. Rapid prototyping with small teams under pressure.
Active Subclass
✿
Creative & Experimental
AR prototypes, interactive installations, cross-disciplinary side projects. Tinkering is a core trait.
Passive Skill
02

Inventory

repe.app screenshot
Game Dev — Indie
repe.app
Collectible sticker album game engine for the web. Open packs, collect stickers, trade duplicates. Currently powering an ASOIAF fan project.
SvelteKit TypeScript
Visit →
Adapter project thumbnail
iOS — Adapter
AI Assistant App
Sole iOS engineer. Built from zero to App Store in under a year. Hybrid native + WebView architecture with AI-native workflow, Share Extension, and SSE streaming.
Swift SwiftUI WebKit SSE
Global Game Jam logo
Game Dev — Global Game Jam
Game Jam Collection
Unbroken streak since 2019. Small teams, 48-hour builds, Godot engine.
Godot GDScript Unity C#
Warby Parker iOS app icon thumbnail
iOS — Warby Parker
AR Try-On & Measurements
Featured by Apple. Worked on AR-powered features, like Virtual Try-On, and internal tools on Apple Platforms.
ARKit RealityKit SceneKit
Learn with Homer iOS app icon thumbnail
iOS — Homer Learning
Learn With Homer
Children’s reading app for ages 3–6. Fun, didactic approach to early literacy.
iOS UIKit
SongPop iOS app icon thumbnail
Game Dev — FreshPlanet
SongPop
#1 Social Game of 2012. BAFTA award winner. Music trivia played by millions.
iOS Android Facebook
The BVW Show illustration
Creative — CMU ETC
Building Virtual Worlds
Semester-long interdisciplinary course. Rapid-fire world building with diverse teams.
Panda3D Python
03

Achievements Unlocked

★
App Store Spotlight
Contributed to multiple apps featured in Apple’s App Store editorial picks, including Warby Parker and Paperless Post.
Warby Parker · Paperless Post
🏆
BAFTA Award
SongPop won the BAFTA for Social/Online Game. Music trivia played by millions worldwide.
FreshPlanet — 2013
🔥
Game Jam Streak
Unbroken Global Game Jam streak since 2019, plus additional jams. New game every year, 48 hours, small teams.
2019 — Present
🚀
Zero to App Store
Sole iOS engineer at Adapter. Built and shipped an AI assistant app from zero to App Store in under a year.
Adapter — 2025
🏫
Carnegie Mellon ETC
Master’s in Entertainment Technology. Games, technology, and storytelling.
Pittsburgh → NYC
04

Resume

Detailed experience & education

View inline or download as PDF. Covers iOS engineering, game development, and everything in between.

Download PDF ↓
05

Connect

LinkedIn /in/danielrodc Mastodon @dornad GitHub dornad itch.io dornad GGJ dornad